The Red Army cut off your way back south. Now the only possible escape route is the eastbound route. You must lead the units to the "exit" hex with coordinates (3,6) and then lead out at least 10 units.
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Suggestions:
- The scenario does not have any winning hexes, so the only way to win is to exit a certain number of units at a certain time.
- To derive a unit from a scenario, enter it in the escape hex.
- WARNING! The unit introduced on the escape hex, will automatically disappear from the map and will no longer be available in this scenario! Therefore, the order of departure must be well planned.
- The only way to defeat you is to block the computer from accessing the hex escape. The hex itself can not be "acquired", but if the computer puts a unit on it - the exit will be impossible. Therefore, the basic problem is which units are going out and which units are defending the surroundings of escape hex.
- It is best to bring as many units as possible near the escape hex, and then take out all required in one turn.

WARNING! Exit is only for land units!
