H01 GUDERIAN'S GAMBIT v.4.2

As the famous panzer commander you must race your forces to take your objectives. Encircle and wipe out the Poles then move West to destroy the French before taking on the might of the Russian Bear. You will engineer some of the most famous victories of all time - Brest, Sedan, Smolensk, Kiev before finally tasting defeat at the gates of Moscow.

Doug Hone 2008 (Conversion - Gustlik, cooperation - Czata 2011-13)

Guderian's Gambit campaign includes the actions of German units on the fronts: Polish, French East from September 1939, to December 1942.
The player starts with a small group of 4-5 units, whose activities must be carefully planned, and ends with the large-scale activities of the formation. The campaign is linear and some scenarios allow defeat.

Changes relative to the original:
Because the campaign was written on Adlers efil and PG2, it had to be converted
Not only for another efile, but also for the new game engine - OpenGen, in this situation the end result, obviously, slightly different from the original.

Basic differences:
Because the campaign forces the player to use different tactics and tactics at different stages, I consider her a great training material for beginners. Therefore, the value of JC is so increased to provide the opportunity to play on prestige up to 200%

Due to the possible (and even certain) difference in behavior and tactics of the computer I rescued part of the deployment limits, so it does not turn out that some scenarios are in the OG not to win. This also forced efila change. For example, once a bridge and engineering unit was one battalion, today you have to use two. The use of minefields, plot artillery and traffic rules has also changed.
Limits spacing, generally speaking, function until Barbarossa - later not.

Briefings should be read carefully! 

Version 4.1. introduces a system of fronts and faction. It also uses the option of self-firing and variable field conditions - depending on the weather in winter-autumn scenarios, on the eastern front, which may result in the player losing the weather rather than the opponent.

Also pay attention to the "turn" messages!

Authors of the original:
Doug Hone

- Scenes. Smolensk-Drive is Yelnya from the "Das Reich" campaign - by Jurgen Smet (Wonderdoc)
- Scenes. Advance to Dunkirk comes from the campaign "Meine Ehre heisst Treue" - by Technique
